Action Stealth Ops

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By 2017-11-19

By Shanuka Kadupitiyage
Ceylon Today Features

Tom Clancy's games have always been a popular franchise with focus on action and tactical gameplay. However, developers came up with a series that encouraged players to complete objectives undetected in enemy territory.

A game focused only on espionage. Splinter Cell became one of the most memorable stealth games in the industry. The third instalment in the series; Chaos Theory not only gave more eye-candy, but also improved the game's mechanics and even added new techniques for players to use.

The game returns with Sam Fisher; the protagonist of the series. Players guide him to complete stealth missions, from infiltrating company buildings to enemy strongholds. Getting caught is not an option and in most cases, killing the enemy isn't either. Dialogue in the game promotes this. While Fisher remains a sarcastic and detached character, he mentions his preference to avoid killing.

However, in Chaos Theory players can disregard stealth completely and rush through the strongholds guns-blazing, allowing the freedom to choose play styles and techniques. Players also have the freedom to use alternative routes and complete side-objectives as well as bypass security guards. Instead of sneaking through hallways, interrogating enemies, Fisher can crawl through ventilation shafts, climb over roofs and also go through service tunnels, increasing the feeling that player's truly are being placed in a spy story. The game, which was released in the year 2005 is tough to look at after experiencing modern-day graphics. However, it is a lot better than that of the first iteration, with substantial increase in graphics quality over the second iteration Pandora Tomorrow.

The stealth mechanics also received an upgrade. While previous games had a light detection meter to show how visible your character was to enemies, Chaos Theory brings an ambient noise sensor. If the players move too quickly, enemies will detect the noise and sound the alarm. Like previous games, leaving unconscious and dead guards without hiding them increases the chance of other guards finding them and sounding the alarm as well.

Sam Fisher also has new takedown methods that are commonly seen in spy movies, including knocking out enemies through paper of material walls, shooting or knocking guards unconscious while hanging upside down and even silent suppression methods; giving the chance for player to engross themselves in an existing experience.

However, Chaos Theory isn't without its drawbacks. Mainly, it is a twelve year old game, which means cliché one liners, unseasoned graphics and an under-par narrative. While these may seem trivial, it still is enough to bring out some irritation in players. The stealth incentivized play-style can also be a deal breaker. However, if it was, then you wouldn't be buying this game. Such players would be found playing Call of Duty; Modern Warfare instead.

Stealth games have a lot of charm to them. It's more about patience and slowly planning out every move. Splinter Cell has all that makes such a game great, making it one of the most successful stealth games in the market with huge demand. Since hereafter, the games took a change in style from the original, Splinter Cell; Chaos Theory is a great option for anyone to start life in the stealth lane.

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